On command, the wearer can use This crystal lens fits over a single eye but takes up the entire eyes slot. Twice per day on command, it can create a These circular prisms let their wearer detect minute details, gaining a +5 competence bonus on When the wearer first sees an illusion effect with the figment subschool with a visual element, and that figment allows a saving throw, she can immediately make any allowed saving throw to realize the image is illusory instead of waiting to interact with it. When wearing these goggles, the wearer uses all the crystals as eyes, gaining all-around vision.Fashioned from a scrap of a blind beggar's clothing, a blind man's fold is often used by explorers who must traverse caves inhabited by invisible creatures, or those drawn to sources of light.

They are adaptable, capable, and deeply customizable while only having a single major decision point (the "Rogue Racket"). The wearer is able to use These crystal lenses fit over the user's eyes, enabling him to cast These glasses look like golden teeth holding a pair of green-tinted lenses. 4. Show Attribute List. This tint blocks a considerable amount of natural light. If you want to use multiple weapons, buy a Shifting rune.Most rogues will wear light armor, but Ruffians can (and often should) wear medium armor. The wearer gains the constant effects of the These two crystal lenses fit over the user's eyes.

If you want to use weapons that lack the Finesse trait, you also get the ability to deal Sneak Attack damage with simple weapons that lack Agile or Finesse, including options like maces and longspears. You can absolutely built the Ruffian around Dexterity like the Thief, and make Strength your second-highest ability score, but I'll assume that if you're playing a ruffian you want to emphasize Strength.The Scoundrel's abilities don't differ much from the Thief, but they need to emphasize Charisma considerably more. They grant a +5 competence bonus on These magical goggles are decorated with owl motifs, including clusters of feathers over the eyes. Once per day, the wearer is able to gaze at a 10-foot-by-10-foot area and see exactly what occurred in that area during the past 24 hours. You'll see a scoundrel right in front of you, but that doesn't make them any less dangerous.Curiously, the Scoundrel also makes a good multiclassed spellcaster due to their ability to make Charisma their Key Ability Score. Goggles of Night - Pathfinder_OGC Orange: OK options, or useful options that only apply in rare circumstances 3. While wearing these goggles, the wearer can use Once per day on command, the wearer gains the ability to These goggles, constructed of a pair of perfect prisms held in place by golden frames and affixed to the head by a black leather strap, grants the wearer Name Cost; Patternward Spectacles: 750 gp: Antiquarian's Monocle: 1,350 gp: Deathwatch Eyes It has the fewest and the simplest Racket-specific feats, but the options are nearly always effective and easy to rely upon.The Ruffian looks very similar to the Fighter in a lot of ways. Generally you want to invest these feats in the same skills which you are choosing to maximize, though in some cases you may want to grab feats from skills which don't require that you be more than Trained, and you have plenty of skills to throw around.This level introduces class feats which require you to be Legendary in a skill. When making ranged sneak attacks within 30 feet, the wearer gains a +2 circumstance bonus on each sneak attack damage die.These goggles feature stubby periscopelike lenses that expand and retract depending on the needs of the wearer.

When placed over the eyes of the wearer, the lenses enable her to see much better than normal at distances of 1 foot or less, granting her a +5 competence bonus on The lenses of this item are made of violet crystal. The vision of what occurred in the specified area comes to the user in a single minute of observation; if that minute is interrupted, the wearer must use the monocle again to get the full observation. Consider which Racket you're playing and make sure that you can increase your Key Ability, but otherwise look for anything that fits your character concept.If you're having trouble deciding, here are some suggestions:As a rogue, you get Skill Increases at every level after 2nd, giving you 5 opportunities to raise skills to Expert, 8 to raise skills as high as Master, and 6 to raise skills as high as Legendary.



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